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Showing posts from April, 2022

Co-Location

Session Notes (04/23/22) Game : Mothership Homebrew Module : Co-Location Players : 3 I had a chance to play online with some friends and run a homebrewed Mothership module Characters : Lee, Scientist, “Biohazard” patch and flint hatchet trinket Minami, Teamster, “Drink, Fight, F**k” patch and golf club trinket Sizix, Android, “Do You Sign My Paychecks?” patch and Shiv carved from butter knife trinket Session : We started by reviewing the safety notes in the WIP rulebook for Mothership, and I pre-emptively “X’ed out” my usual suspects (sexual situations & torture).  We rolled up characters following the 1st edition rules right after, and began playing within about 15-20 minutes of starting. The mission brief: The Yoyodyne* Conglomeration has hired you to retrieve a valuable experimental technological prototype stored on one of their ships, The Anubis.  Unfortunately the ship has suffered an accident, and the prototype is still on board.  The Anubis is in the San Narciso system.  Tr

The Witch's Mistake

  Session Notes (04/15/22) Game: Beyond the Wall Scenario Pack: The Witch’s Mistake Players: 3 Not everyone could make it for Call of Cthulhu this week so we played a Beyond the Wall One-Shot: Characters: Shimeka, the untested thief Dumitru, the young woodsman Ihrin, the witch’s prentice Session: We began by making characters and filling out the scenario.  This process in Beyond the Wall is really great and produces a village map along with a list of Important People in the village, all designed by the players when prompted by their character packs. The adventurers are on the cusp of adulthood, and the shared world creation is both simple and highly inspired.  With a short break, I used the shared work to create a small scenario using one of the game’s scenario packs.  An important detail that had been established was the death of the village witch due to some demonic or spiritual possession of her apprentice.  This led nicely into the “witch’s mistake” scenario! The characters began t

Pride of Yirrimburra pt. 3

  Session Notes (04/01/22) Game: Call of Cthulhu Scenario: Pride of Yirrimburra Players: 5 Our third session in Yirrimburra brought the investigators underground.  Our investigators: Abigail, Jack Ramsey’s nephew and Boundary Rider Millie, American Geologist Liam, American Hypnotist (fakes it, is actually a grifter) Vena, Tasmanian Cleverman Polly, Aussie Jillaroo At the behest of town patriarch Fred MacKenzie, the investigators went into the gold mine, after hours, to investigate his suspicions that someone is stealing from the mines. In previous sessions, they learned that Peter MacGuire (mine foreman) had run into the mine about a month ago claiming to see lights.  He brought his shotgun and was found dead from cave-in the next morning.  Townsfolk are split on the matter: most believe its the ghosts of dead miners, who brought him down there to kill him.  Others think he was getting old and seeing things.  And Fred thinks there were thieves down there. The players, of course, specul